![]() ![]() Because of that, it should be of no surprise that Neil Druckmann has confirmed that an outline for The Last of Us 3 has been written with himself and Halley Gross at the helm. ![]() Naughty Dog creative director Neil Druckmann confirmed in a recent podcast episode for Script Apart that an outline for The Last of Us 3 exists thanks to combined efforts with Gross, but he was also very clear in stating that it is very much still just an outline at this stage. and I did write an outline for a story that we're not making - but I hope one day can see the light of day - that explores a little bit about what happens after this game." Being very much up in in the air, he added, "We'll see."Īfter the success of The Last of Us Part II, it's easy to see why the team would be interested in exploring this world even further. ![]() Druckmann added that he had been thinking about The Last of Us Part II for seven years before its release, adding, "You want to make sure you're jazzed by the idea you have, that it feels challenging." Making a game to the scale of The Last of Us with its vast areas to explore and incredibly detailed visuals is challenging and takes a significant amount of time. He continued, saying, "We’ve now had two games that I feel speak to something universal as well as telling a very personal story for these characters. With two games, now there’s starting to be a pattern – now I feel like there are some structural and thematic themes you'd have to stick to if you're making a third game." With one game, there’s no pattern of what a franchise is. The Last of Us games are painstakingly nuanced, with heavy themes and even heavier narratives. The sequel was emotionally exhausting and brutal in a way that many seemed to feel was almost too much, though part of the puzzle made up a much bigger picture in the end. That level of craftsmanship can't be forced nor rushed, so the level of commitment to continue this journey needs to be set in stone before any sort of development continues further.Īlso in the most recent episode of Script Apart, Druckmann delved deeper into the development issues that occurred in the second game and the state of the original draft. He also opened up more on the creative process, the team dynamic over at Naughty Dog, and a little more on the upcoming The Last of Us TV series that is coming to HBO. ![]() You can learn more about the show adaptation with our previous coverage here.Over the last few months, we’ve heard several people within Naughty Dog say that The Last of Us Part II is going to be their most ambitious game, which isn’t much of a surprise given how much hype is surrounding the sequel to their 2013 survival/horror blockbuster. But, in addition to it being ND’s most ambitious game, it’ll also be its most accessible game they’ve ever created. While speaking about The Last of Us Part II, Naughty Dog’s lead gameplay designer, Emilia Schatz, talked about the game’s various accessibility options, with the most obvious one being all of its difficulty settings, ranging from the lightest setting, where players can easily progress through the story, all the way up to the hardest: Hardcore Survivor. In addition to the various difficulty settings, The Last of Us Part II will have sports game-like sliders that’ll allow players to adjust things like how much damage Ellie can take from enemies and how alert the game’s AI will be. Also, players can adjust the size of the game’s subtitles and enable color-blind filters. Visually impaired users will have the option to navigate the game via sound, as Naughty Dog has added a wide range of audio triggers that’ll guide players around the map and allow them to survey their surroundings, discover new items, and eliminate enemies. Additionally, there will be a high-contrast mode for partially blind players, where everything in the game will be color-coded. For example, the high-contrast mode will make the world geometrically grey, while allies will be blue, and enemies will be red. If the gameplay moves too fast for you, then there’s an option to slow it down. Players will also be able to enable slow-motion aiming, which will make high-intensity, fast-paced firefights more manageable. There’s a vast suite of customizable gameplay options for The Last of Us Part II, and they’re all divided into a series of categories within the menus, and they all can be adjusted at-will. THE LAST OF US DLC PEWDIEPIE PART 3 SERIES THE LAST OF US DLC PEWDIEPIE PART 3 SERIESĪlso, players will be allowed to mix-and-match different options to suit their play-style. ![]()
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